// Direct3D_Class project
// Jonathan S. Harbour
// June 2005


#ifndef _CTEXTURE_H
#define _CTEXTURE_H 1

#include <d3d9.h>
#include <d3dx9.h>

class CTexture
{
public:
	CTexture(LPDIRECT3DDEVICE9 dev);
	~CTexture();
	int Load(char *, D3DCOLOR);
	LPDIRECT3DTEXTURE9 GetTexture() { return texture; }

private:
	LPDIRECT3DTEXTURE9 texture;
	LPDIRECT3DDEVICE9 device;
};





#endif
